// deinterlace (blend)=ps_2_0 // Code from MPC sampler s0 : register(s0); float4 p0 : register(c0); #define width (p0[0]) #define height (p0[1]) #define counter (p0[2]) #define clock (p0[3]) #define PI acos(-1) float4 main(float2 tex : TEXCOORD0) : COLOR { float4 c0 = tex2D(s0, tex); float2 h = float2(0, 1/height); float4 c1 = tex2D(s0, tex-h); float4 c2 = tex2D(s0, tex+h); c0 = (c0*2+c1+c2)/4; return c0; }